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Single Scoop: Gruul Pwnza (Historic, Magic Arena)


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Game plan

We're here to blow up lands! But thanks to more indestructible lands being on Arena, we also get to do a little bit of ramping ourselves.

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These two lands will allow us to target ourselves with cards like Cleansing Wildfire to ramp ourselves a land while drawing us a card. On top of that, we can target them with Sawtusk Demolisher to give ourselves a free 3/3 if needed. We can also use Wildfire to target opponents who we feel are greedy on their mana bases or have problematic lands so that's quite nice. We've also got some of the obvious cards like Stone Rain and Goblin Ruinblaster to keep our opponents stumbling.

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We've also got some sweet green beaters in Tarmogoyf and Tireless Tracker to keep our pressure going while our opponents are low on resources. Whatever you do, just try to mulligan and find a threat or something to pressure our opponents as blowing up their lands and doing nothing afterwards isn't great!

Conclusion

The deck oddly feels too fair. As Historic slowly pushes towards what feels like early modern levels of power, I think we either need more stone rains or Magus of the Moon on Arena! Thats right, Historic is ready for Blood Moon effects. No, this is actually still Crim posting this and not SaffronOlive hijacking my post. Hehe >:)

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