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No lethal damage or alternate win conditions. Only MILL!
The crew shows off the power of unpopular commanders!
Each of us pick an artist, then build a deck using only cards featuring their art!
The crew builds decks around some of the least popular mechanics in Commander!
Season 13 begins! Crim rejoins the crew as we play a game of Anything Goes!
The crew discusses the stats from Season 12! What was the average number of turns per game? Longest game? Most popular cards, colors? Who won the most?! All this and more is answered today!
The crew builds Richard-style decks to end the season!
The crew pilots decks submitted by you, the viewers!
The crew explores the new commanders from Baldur's Gate!
The crew brings back losing decks for a shot at revenge!
Commander VS crew and WOTC staff Daniel Holt join Tomer for a special Commander Clash recording!
Crim joins the crew for a game of Anything Goes!
Crim joins the crew for a game of Anything Goes!
The crew builds decks around the most popular commanders from New Capenna!
The crew shows off the power of the new uncommon commanders from New Capenna!
The crew brew decks around the brand new commanders from Streets of New Capenna!
The crew are randomly assigned a card to build a deck around!
Tomer shows you to tune up your "Cabaretti Cacophony" precon into an optimized Go Wide Token deck with powerful Political tools!
Tomer shows you to tune up your "Riveteers Rampage" precon, blitzing your opponents with optimized haymakers for just $50!
The crew builds decks using only Pioneer-legal cards!
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